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DungeonShooting / DungeonShooting_Godot / prefab / bullet / Bullet0003.tscn
@小李xl 小李xl on 9 Jul 2023 2 KB 添加新的武器
[gd_scene load_steps=7 format=3 uid="uid://ee24ocwk8snj"]

[ext_resource type="Script" path="res://src/game/activity/bullet/Bullet.cs" id="1_h6lfm"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_bteri"]
[ext_resource type="SpriteFrames" uid="uid://bcnhyin0aufl1" path="res://resource/spriteFrames/bullet/Bullet0003.tres" id="3_qvo0u"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"]
resource_local_to_scene = true
shader = ExtResource("2_bteri")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = false
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false

[sub_resource type="ShaderMaterial" id="ShaderMaterial_p0wfd"]
resource_local_to_scene = true
shader = ExtResource("2_bteri")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = false
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false

[sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"]
size = Vector2(6, 3.125)

[node name="Bullet0003" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 2
script = ExtResource("1_h6lfm")
CollisionArea = NodePath("CollisionArea")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_v77gw")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_p0wfd")
sprite_frames = ExtResource("3_qvo0u")

[node name="CollisionArea" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 0
monitorable = false

[node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea"]
position = Vector2(1, 0)
shape = SubResource("RectangleShape2D_c0onq")

[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2(1, 0)
shape = SubResource("RectangleShape2D_c0onq")