[gd_scene load_steps=5 format=2] [ext_resource path="res://src/bullet/OrdinaryBullets.cs" type="Script" id=1] [ext_resource path="res://resource/sprite/bullet/bullet.png" type="Texture" id=2] [ext_resource path="res://prefab/effect/Hit.tscn" type="PackedScene" id=3] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 0.5, 0.5 ) [node name="OrdinaryBullets" type="KinematicBody2D"] collision_layer = 2 script = ExtResource( 1 ) __meta__ = { "_edit_horizontal_guides_": [ ], "_edit_vertical_guides_": [ ] } Hit = ExtResource( 3 ) [node name="Bullet" type="Sprite" parent="."] position = Vector2( 1, 0 ) scale = Vector2( 0.063, 1 ) texture = ExtResource( 2 ) offset = Vector2( -7.5, 0 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0.5, 0 ) shape = SubResource( 1 )