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DungeonShooting / DungeonShooting_Godot / prefab / ui / bar / InteractiveTipBar.tscn
  1. [gd_scene load_steps=5 format=2]
  2.  
  3. [ext_resource path="res://src/game/ui/InteractiveTipBar.cs" type="Script" id=1]
  4. [ext_resource path="res://resource/sprite/ui/keyboard/e.png" type="Texture2D" id=2]
  5. [ext_resource path="res://resource/sprite/ui/icon/icon_bullet.png" type="Texture2D" id=3]
  6.  
  7. [sub_resource type="Gradient" id=1]
  8. colors = PackedColorArray( 0.4, 0.498039, 1, 1, 0.4, 0.498039, 1, 0.313726 )
  9.  
  10. [node name="InteractiveTipBar" type="Node2D"]
  11. z_index = 10
  12. script = ExtResource( 1 )
  13.  
  14. [node name="Icon" type="Sprite2D" parent="."]
  15. position = Vector2( 0, -25 )
  16. texture = ExtResource( 3 )
  17.  
  18. [node name="InteractiveIcon" type="Sprite2D" parent="."]
  19. visible = false
  20. position = Vector2( 0, -30 )
  21. texture = ExtResource( 2 )
  22.  
  23. [node name="Line2D" type="Line2D" parent="."]
  24. points = PackedVector2Array( 0, -17, 0, -15.0938, 0, 0 )
  25. width = 2.0
  26. gradient = SubResource( 1 )