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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Knife.tscn
  1. [gd_scene load_steps=8 format=3 uid="uid://cji4nrwabt4ky"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://bcosbsgt7a7o3" path="res://prefab/weapon/Weapon.tscn" id="1_xk7sg"]
  4. [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2_vwwhv"]
  5. [ext_resource type="Texture2D" uid="uid://bxhbsq0wb2yo1" path="res://resource/sprite/gun/knife1.png" id="3_s52oh"]
  6. [ext_resource type="PackedScene" path="res://prefab/FanCollisionShape.tscn" id="3_wdje6"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o5ytq"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_vwwhv")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1
  13.  
  14. [sub_resource type="ShaderMaterial" id="ShaderMaterial_rtliw"]
  15. resource_local_to_scene = true
  16. shader = ExtResource("2_vwwhv")
  17. shader_parameter/blend = Color(1, 1, 1, 1)
  18. shader_parameter/schedule = 0
  19.  
  20. [sub_resource type="SpriteFrames" id="SpriteFrames_fbixs"]
  21. animations = [{
  22. "frames": [{
  23. "duration": 1.0,
  24. "texture": ExtResource("3_s52oh")
  25. }],
  26. "loop": true,
  27. "name": &"default",
  28. "speed": 5.0
  29. }]
  30.  
  31. [node name="Knife" instance=ExtResource("1_xk7sg")]
  32.  
  33. [node name="ShadowSprite" parent="." index="0"]
  34. material = SubResource("ShaderMaterial_o5ytq")
  35.  
  36. [node name="AnimatedSprite" parent="." index="1"]
  37. material = SubResource("ShaderMaterial_rtliw")
  38. position = Vector2(0, 0)
  39. sprite_frames = SubResource("SpriteFrames_fbixs")
  40.  
  41. [node name="HitArea" type="Area2D" parent="." index="4"]
  42. monitoring = false
  43. monitorable = false
  44.  
  45. [node name="FanCollisionShape" parent="HitArea" index="0" instance=ExtResource("3_wdje6")]
  46. rotation = -1.5708
  47. scale = Vector2(3, 3)