/** * 该类为自动生成的, 请不要手动编辑, 以免造成代码丢失 */ public static partial class UiManager { public static class UiName { public const string BottomTips = "BottomTips"; public const string EditorTips = "EditorTips"; public const string EditorTools = "EditorTools"; public const string EditorWindow = "EditorWindow"; public const string Loading = "Loading"; public const string Main = "Main"; public const string MapEditor = "MapEditor"; public const string MapEditorCreateGroup = "MapEditorCreateGroup"; public const string MapEditorCreateMark = "MapEditorCreateMark"; public const string MapEditorCreatePreinstall = "MapEditorCreatePreinstall"; public const string MapEditorCreateRoom = "MapEditorCreateRoom"; public const string MapEditorMapLayer = "MapEditorMapLayer"; public const string MapEditorMapMark = "MapEditorMapMark"; public const string MapEditorProject = "MapEditorProject"; public const string MapEditorSelectObject = "MapEditorSelectObject"; public const string MapEditorTools = "MapEditorTools"; public const string RoomUI = "RoomUI"; public const string Settlement = "Settlement"; } /// <summary> /// 创建 BottomTips, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.BottomTips.BottomTipsPanel Create_BottomTips() { return CreateUi<UI.BottomTips.BottomTipsPanel>(UiName.BottomTips); } /// <summary> /// 打开 BottomTips, 并返回UI实例 /// </summary> public static UI.BottomTips.BottomTipsPanel Open_BottomTips() { return OpenUi<UI.BottomTips.BottomTipsPanel>(UiName.BottomTips); } /// <summary> /// 隐藏 BottomTips 的所有实例 /// </summary> public static void Hide_BottomTips() { var uiInstance = Get_BottomTips_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 BottomTips 的所有实例 /// </summary> public static void Destroy_BottomTips() { var uiInstance = Get_BottomTips_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 BottomTips 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.BottomTips.BottomTipsPanel[] Get_BottomTips_Instance() { return GetUiInstance<UI.BottomTips.BottomTipsPanel>(nameof(UI.BottomTips.BottomTips)); } /// <summary> /// 创建 EditorTips, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.EditorTips.EditorTipsPanel Create_EditorTips() { return CreateUi<UI.EditorTips.EditorTipsPanel>(UiName.EditorTips); } /// <summary> /// 打开 EditorTips, 并返回UI实例 /// </summary> public static UI.EditorTips.EditorTipsPanel Open_EditorTips() { return OpenUi<UI.EditorTips.EditorTipsPanel>(UiName.EditorTips); } /// <summary> /// 隐藏 EditorTips 的所有实例 /// </summary> public static void Hide_EditorTips() { var uiInstance = Get_EditorTips_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 EditorTips 的所有实例 /// </summary> public static void Destroy_EditorTips() { var uiInstance = Get_EditorTips_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 EditorTips 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.EditorTips.EditorTipsPanel[] Get_EditorTips_Instance() { return GetUiInstance<UI.EditorTips.EditorTipsPanel>(nameof(UI.EditorTips.EditorTips)); } /// <summary> /// 创建 EditorTools, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.EditorTools.EditorToolsPanel Create_EditorTools() { return CreateUi<UI.EditorTools.EditorToolsPanel>(UiName.EditorTools); } /// <summary> /// 打开 EditorTools, 并返回UI实例 /// </summary> public static UI.EditorTools.EditorToolsPanel Open_EditorTools() { return OpenUi<UI.EditorTools.EditorToolsPanel>(UiName.EditorTools); } /// <summary> /// 隐藏 EditorTools 的所有实例 /// </summary> public static void Hide_EditorTools() { var uiInstance = Get_EditorTools_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 EditorTools 的所有实例 /// </summary> public static void Destroy_EditorTools() { var uiInstance = Get_EditorTools_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 EditorTools 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.EditorTools.EditorToolsPanel[] Get_EditorTools_Instance() { return GetUiInstance<UI.EditorTools.EditorToolsPanel>(nameof(UI.EditorTools.EditorTools)); } /// <summary> /// 创建 EditorWindow, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.EditorWindow.EditorWindowPanel Create_EditorWindow() { return CreateUi<UI.EditorWindow.EditorWindowPanel>(UiName.EditorWindow); } /// <summary> /// 打开 EditorWindow, 并返回UI实例 /// </summary> public static UI.EditorWindow.EditorWindowPanel Open_EditorWindow() { return OpenUi<UI.EditorWindow.EditorWindowPanel>(UiName.EditorWindow); } /// <summary> /// 隐藏 EditorWindow 的所有实例 /// </summary> public static void Hide_EditorWindow() { var uiInstance = Get_EditorWindow_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 EditorWindow 的所有实例 /// </summary> public static void Destroy_EditorWindow() { var uiInstance = Get_EditorWindow_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 EditorWindow 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.EditorWindow.EditorWindowPanel[] Get_EditorWindow_Instance() { return GetUiInstance<UI.EditorWindow.EditorWindowPanel>(nameof(UI.EditorWindow.EditorWindow)); } /// <summary> /// 创建 Loading, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.Loading.LoadingPanel Create_Loading() { return CreateUi<UI.Loading.LoadingPanel>(UiName.Loading); } /// <summary> /// 打开 Loading, 并返回UI实例 /// </summary> public static UI.Loading.LoadingPanel Open_Loading() { return OpenUi<UI.Loading.LoadingPanel>(UiName.Loading); } /// <summary> /// 隐藏 Loading 的所有实例 /// </summary> public static void Hide_Loading() { var uiInstance = Get_Loading_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 Loading 的所有实例 /// </summary> public static void Destroy_Loading() { var uiInstance = Get_Loading_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 Loading 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.Loading.LoadingPanel[] Get_Loading_Instance() { return GetUiInstance<UI.Loading.LoadingPanel>(nameof(UI.Loading.Loading)); } /// <summary> /// 创建 Main, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.Main.MainPanel Create_Main() { return CreateUi<UI.Main.MainPanel>(UiName.Main); } /// <summary> /// 打开 Main, 并返回UI实例 /// </summary> public static UI.Main.MainPanel Open_Main() { return OpenUi<UI.Main.MainPanel>(UiName.Main); } /// <summary> /// 隐藏 Main 的所有实例 /// </summary> public static void Hide_Main() { var uiInstance = Get_Main_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 Main 的所有实例 /// </summary> public static void Destroy_Main() { var uiInstance = Get_Main_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 Main 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.Main.MainPanel[] Get_Main_Instance() { return GetUiInstance<UI.Main.MainPanel>(nameof(UI.Main.Main)); } /// <summary> /// 创建 MapEditor, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditor.MapEditorPanel Create_MapEditor() { return CreateUi<UI.MapEditor.MapEditorPanel>(UiName.MapEditor); } /// <summary> /// 打开 MapEditor, 并返回UI实例 /// </summary> public static UI.MapEditor.MapEditorPanel Open_MapEditor() { return OpenUi<UI.MapEditor.MapEditorPanel>(UiName.MapEditor); } /// <summary> /// 隐藏 MapEditor 的所有实例 /// </summary> public static void Hide_MapEditor() { var uiInstance = Get_MapEditor_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditor 的所有实例 /// </summary> public static void Destroy_MapEditor() { var uiInstance = Get_MapEditor_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditor 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditor.MapEditorPanel[] Get_MapEditor_Instance() { return GetUiInstance<UI.MapEditor.MapEditorPanel>(nameof(UI.MapEditor.MapEditor)); } /// <summary> /// 创建 MapEditorCreateGroup, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorCreateGroup.MapEditorCreateGroupPanel Create_MapEditorCreateGroup() { return CreateUi<UI.MapEditorCreateGroup.MapEditorCreateGroupPanel>(UiName.MapEditorCreateGroup); } /// <summary> /// 打开 MapEditorCreateGroup, 并返回UI实例 /// </summary> public static UI.MapEditorCreateGroup.MapEditorCreateGroupPanel Open_MapEditorCreateGroup() { return OpenUi<UI.MapEditorCreateGroup.MapEditorCreateGroupPanel>(UiName.MapEditorCreateGroup); } /// <summary> /// 隐藏 MapEditorCreateGroup 的所有实例 /// </summary> public static void Hide_MapEditorCreateGroup() { var uiInstance = Get_MapEditorCreateGroup_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorCreateGroup 的所有实例 /// </summary> public static void Destroy_MapEditorCreateGroup() { var uiInstance = Get_MapEditorCreateGroup_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorCreateGroup 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorCreateGroup.MapEditorCreateGroupPanel[] Get_MapEditorCreateGroup_Instance() { return GetUiInstance<UI.MapEditorCreateGroup.MapEditorCreateGroupPanel>(nameof(UI.MapEditorCreateGroup.MapEditorCreateGroup)); } /// <summary> /// 创建 MapEditorCreateMark, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorCreateMark.MapEditorCreateMarkPanel Create_MapEditorCreateMark() { return CreateUi<UI.MapEditorCreateMark.MapEditorCreateMarkPanel>(UiName.MapEditorCreateMark); } /// <summary> /// 打开 MapEditorCreateMark, 并返回UI实例 /// </summary> public static UI.MapEditorCreateMark.MapEditorCreateMarkPanel Open_MapEditorCreateMark() { return OpenUi<UI.MapEditorCreateMark.MapEditorCreateMarkPanel>(UiName.MapEditorCreateMark); } /// <summary> /// 隐藏 MapEditorCreateMark 的所有实例 /// </summary> public static void Hide_MapEditorCreateMark() { var uiInstance = Get_MapEditorCreateMark_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorCreateMark 的所有实例 /// </summary> public static void Destroy_MapEditorCreateMark() { var uiInstance = Get_MapEditorCreateMark_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorCreateMark 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorCreateMark.MapEditorCreateMarkPanel[] Get_MapEditorCreateMark_Instance() { return GetUiInstance<UI.MapEditorCreateMark.MapEditorCreateMarkPanel>(nameof(UI.MapEditorCreateMark.MapEditorCreateMark)); } /// <summary> /// 创建 MapEditorCreatePreinstall, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorCreatePreinstall.MapEditorCreatePreinstallPanel Create_MapEditorCreatePreinstall() { return CreateUi<UI.MapEditorCreatePreinstall.MapEditorCreatePreinstallPanel>(UiName.MapEditorCreatePreinstall); } /// <summary> /// 打开 MapEditorCreatePreinstall, 并返回UI实例 /// </summary> public static UI.MapEditorCreatePreinstall.MapEditorCreatePreinstallPanel Open_MapEditorCreatePreinstall() { return OpenUi<UI.MapEditorCreatePreinstall.MapEditorCreatePreinstallPanel>(UiName.MapEditorCreatePreinstall); } /// <summary> /// 隐藏 MapEditorCreatePreinstall 的所有实例 /// </summary> public static void Hide_MapEditorCreatePreinstall() { var uiInstance = Get_MapEditorCreatePreinstall_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorCreatePreinstall 的所有实例 /// </summary> public static void Destroy_MapEditorCreatePreinstall() { var uiInstance = Get_MapEditorCreatePreinstall_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorCreatePreinstall 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorCreatePreinstall.MapEditorCreatePreinstallPanel[] Get_MapEditorCreatePreinstall_Instance() { return GetUiInstance<UI.MapEditorCreatePreinstall.MapEditorCreatePreinstallPanel>(nameof(UI.MapEditorCreatePreinstall.MapEditorCreatePreinstall)); } /// <summary> /// 创建 MapEditorCreateRoom, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorCreateRoom.MapEditorCreateRoomPanel Create_MapEditorCreateRoom() { return CreateUi<UI.MapEditorCreateRoom.MapEditorCreateRoomPanel>(UiName.MapEditorCreateRoom); } /// <summary> /// 打开 MapEditorCreateRoom, 并返回UI实例 /// </summary> public static UI.MapEditorCreateRoom.MapEditorCreateRoomPanel Open_MapEditorCreateRoom() { return OpenUi<UI.MapEditorCreateRoom.MapEditorCreateRoomPanel>(UiName.MapEditorCreateRoom); } /// <summary> /// 隐藏 MapEditorCreateRoom 的所有实例 /// </summary> public static void Hide_MapEditorCreateRoom() { var uiInstance = Get_MapEditorCreateRoom_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorCreateRoom 的所有实例 /// </summary> public static void Destroy_MapEditorCreateRoom() { var uiInstance = Get_MapEditorCreateRoom_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorCreateRoom 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorCreateRoom.MapEditorCreateRoomPanel[] Get_MapEditorCreateRoom_Instance() { return GetUiInstance<UI.MapEditorCreateRoom.MapEditorCreateRoomPanel>(nameof(UI.MapEditorCreateRoom.MapEditorCreateRoom)); } /// <summary> /// 创建 MapEditorMapLayer, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorMapLayer.MapEditorMapLayerPanel Create_MapEditorMapLayer() { return CreateUi<UI.MapEditorMapLayer.MapEditorMapLayerPanel>(UiName.MapEditorMapLayer); } /// <summary> /// 打开 MapEditorMapLayer, 并返回UI实例 /// </summary> public static UI.MapEditorMapLayer.MapEditorMapLayerPanel Open_MapEditorMapLayer() { return OpenUi<UI.MapEditorMapLayer.MapEditorMapLayerPanel>(UiName.MapEditorMapLayer); } /// <summary> /// 隐藏 MapEditorMapLayer 的所有实例 /// </summary> public static void Hide_MapEditorMapLayer() { var uiInstance = Get_MapEditorMapLayer_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorMapLayer 的所有实例 /// </summary> public static void Destroy_MapEditorMapLayer() { var uiInstance = Get_MapEditorMapLayer_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorMapLayer 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorMapLayer.MapEditorMapLayerPanel[] Get_MapEditorMapLayer_Instance() { return GetUiInstance<UI.MapEditorMapLayer.MapEditorMapLayerPanel>(nameof(UI.MapEditorMapLayer.MapEditorMapLayer)); } /// <summary> /// 创建 MapEditorMapMark, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorMapMark.MapEditorMapMarkPanel Create_MapEditorMapMark() { return CreateUi<UI.MapEditorMapMark.MapEditorMapMarkPanel>(UiName.MapEditorMapMark); } /// <summary> /// 打开 MapEditorMapMark, 并返回UI实例 /// </summary> public static UI.MapEditorMapMark.MapEditorMapMarkPanel Open_MapEditorMapMark() { return OpenUi<UI.MapEditorMapMark.MapEditorMapMarkPanel>(UiName.MapEditorMapMark); } /// <summary> /// 隐藏 MapEditorMapMark 的所有实例 /// </summary> public static void Hide_MapEditorMapMark() { var uiInstance = Get_MapEditorMapMark_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorMapMark 的所有实例 /// </summary> public static void Destroy_MapEditorMapMark() { var uiInstance = Get_MapEditorMapMark_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorMapMark 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorMapMark.MapEditorMapMarkPanel[] Get_MapEditorMapMark_Instance() { return GetUiInstance<UI.MapEditorMapMark.MapEditorMapMarkPanel>(nameof(UI.MapEditorMapMark.MapEditorMapMark)); } /// <summary> /// 创建 MapEditorProject, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorProject.MapEditorProjectPanel Create_MapEditorProject() { return CreateUi<UI.MapEditorProject.MapEditorProjectPanel>(UiName.MapEditorProject); } /// <summary> /// 打开 MapEditorProject, 并返回UI实例 /// </summary> public static UI.MapEditorProject.MapEditorProjectPanel Open_MapEditorProject() { return OpenUi<UI.MapEditorProject.MapEditorProjectPanel>(UiName.MapEditorProject); } /// <summary> /// 隐藏 MapEditorProject 的所有实例 /// </summary> public static void Hide_MapEditorProject() { var uiInstance = Get_MapEditorProject_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorProject 的所有实例 /// </summary> public static void Destroy_MapEditorProject() { var uiInstance = Get_MapEditorProject_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorProject 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorProject.MapEditorProjectPanel[] Get_MapEditorProject_Instance() { return GetUiInstance<UI.MapEditorProject.MapEditorProjectPanel>(nameof(UI.MapEditorProject.MapEditorProject)); } /// <summary> /// 创建 MapEditorSelectObject, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorSelectObject.MapEditorSelectObjectPanel Create_MapEditorSelectObject() { return CreateUi<UI.MapEditorSelectObject.MapEditorSelectObjectPanel>(UiName.MapEditorSelectObject); } /// <summary> /// 打开 MapEditorSelectObject, 并返回UI实例 /// </summary> public static UI.MapEditorSelectObject.MapEditorSelectObjectPanel Open_MapEditorSelectObject() { return OpenUi<UI.MapEditorSelectObject.MapEditorSelectObjectPanel>(UiName.MapEditorSelectObject); } /// <summary> /// 隐藏 MapEditorSelectObject 的所有实例 /// </summary> public static void Hide_MapEditorSelectObject() { var uiInstance = Get_MapEditorSelectObject_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorSelectObject 的所有实例 /// </summary> public static void Destroy_MapEditorSelectObject() { var uiInstance = Get_MapEditorSelectObject_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorSelectObject 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorSelectObject.MapEditorSelectObjectPanel[] Get_MapEditorSelectObject_Instance() { return GetUiInstance<UI.MapEditorSelectObject.MapEditorSelectObjectPanel>(nameof(UI.MapEditorSelectObject.MapEditorSelectObject)); } /// <summary> /// 创建 MapEditorTools, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.MapEditorTools.MapEditorToolsPanel Create_MapEditorTools() { return CreateUi<UI.MapEditorTools.MapEditorToolsPanel>(UiName.MapEditorTools); } /// <summary> /// 打开 MapEditorTools, 并返回UI实例 /// </summary> public static UI.MapEditorTools.MapEditorToolsPanel Open_MapEditorTools() { return OpenUi<UI.MapEditorTools.MapEditorToolsPanel>(UiName.MapEditorTools); } /// <summary> /// 隐藏 MapEditorTools 的所有实例 /// </summary> public static void Hide_MapEditorTools() { var uiInstance = Get_MapEditorTools_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 MapEditorTools 的所有实例 /// </summary> public static void Destroy_MapEditorTools() { var uiInstance = Get_MapEditorTools_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 MapEditorTools 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.MapEditorTools.MapEditorToolsPanel[] Get_MapEditorTools_Instance() { return GetUiInstance<UI.MapEditorTools.MapEditorToolsPanel>(nameof(UI.MapEditorTools.MapEditorTools)); } /// <summary> /// 创建 RoomUI, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.RoomUI.RoomUIPanel Create_RoomUI() { return CreateUi<UI.RoomUI.RoomUIPanel>(UiName.RoomUI); } /// <summary> /// 打开 RoomUI, 并返回UI实例 /// </summary> public static UI.RoomUI.RoomUIPanel Open_RoomUI() { return OpenUi<UI.RoomUI.RoomUIPanel>(UiName.RoomUI); } /// <summary> /// 隐藏 RoomUI 的所有实例 /// </summary> public static void Hide_RoomUI() { var uiInstance = Get_RoomUI_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 RoomUI 的所有实例 /// </summary> public static void Destroy_RoomUI() { var uiInstance = Get_RoomUI_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 RoomUI 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.RoomUI.RoomUIPanel[] Get_RoomUI_Instance() { return GetUiInstance<UI.RoomUI.RoomUIPanel>(nameof(UI.RoomUI.RoomUI)); } /// <summary> /// 创建 Settlement, 并返回UI实例, 该函数不会打开 Ui /// </summary> public static UI.Settlement.SettlementPanel Create_Settlement() { return CreateUi<UI.Settlement.SettlementPanel>(UiName.Settlement); } /// <summary> /// 打开 Settlement, 并返回UI实例 /// </summary> public static UI.Settlement.SettlementPanel Open_Settlement() { return OpenUi<UI.Settlement.SettlementPanel>(UiName.Settlement); } /// <summary> /// 隐藏 Settlement 的所有实例 /// </summary> public static void Hide_Settlement() { var uiInstance = Get_Settlement_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); } } /// <summary> /// 销毁 Settlement 的所有实例 /// </summary> public static void Destroy_Settlement() { var uiInstance = Get_Settlement_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); } } /// <summary> /// 获取所有 Settlement 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.Settlement.SettlementPanel[] Get_Settlement_Instance() { return GetUiInstance<UI.Settlement.SettlementPanel>(nameof(UI.Settlement.Settlement)); } }