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DungeonShooting / DungeonShooting_Godot / resource / material / Grid.tres
@小李xl 小李xl on 20 Jan 2024 468 bytes TileSet导入Image面板, 开发中
  1. [gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://chcpnatun8hlf"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Grid.gdshader" id="1_xhgfe"]
  4.  
  5. [resource]
  6. resource_local_to_scene = true
  7. shader = ExtResource("1_xhgfe")
  8. shader_parameter/color = Color(0.529412, 0.529412, 0.529412, 0.0784314)
  9. shader_parameter/size = Vector2(1280, 720)
  10. shader_parameter/line_width = 2
  11. shader_parameter/offset = Vector2(0, 0)
  12. shader_parameter/grid_size = 16.0