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DungeonShooting / DungeonShooting_Godot / src / test / TestPlayer.cs
@小李xl 小李xl on 25 Aug 2022 431 bytes 架构调整
using Godot;

public class TestPlayer : Sprite
{
	public GameObject<TestPlayer> GameObject { get; private set; }

	public override void _Ready()
	{
		GameObject = new GameObject<TestPlayer>(this);
		var move = new TestMoveNodeComponent(ResourceManager.Load<PackedScene>("res://prefab/test/MoveComponent.tscn").Instance<KinematicBody2D>());
		GameObject.AddComponent(move);
		GameObject.AddComponent(new TestAttackComponent());
	}
}