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DungeonShooting / DungeonShooting_Godot / src / game / event / EventEnum.cs
  1.  
  2. /// <summary>
  3. /// 事件类型枚举
  4. /// </summary>
  5. public enum EventEnum
  6. {
  7. /// <summary>
  8. /// 敌人死亡, 参数为死亡的敌人的实例
  9. /// </summary>
  10. OnEnemyDie,
  11. /// <summary>
  12. /// 玩家进入一个房间,参数为房间对象
  13. /// </summary>
  14. OnPlayerEnterRoom,
  15. /// <summary>
  16. /// 玩家第一次进入某个房间,参数为房间对象
  17. /// </summary>
  18. OnPlayerFirstEnterRoom,
  19. /// <summary>
  20. /// 玩家可互动对象改变, 参数为 CheckInteractiveResult
  21. /// </summary>
  22. OnPlayerChangeInteractiveItem,
  23. }