- /// <summary>
- /// 事件类型枚举
- /// </summary>
- public enum EventEnum
- {
- /// <summary>
- /// 敌人死亡, 参数为死亡的敌人的实例
- /// </summary>
- OnEnemyDie,
- /// <summary>
- /// 玩家进入一个房间,参数为房间对象
- /// </summary>
- OnPlayerEnterRoom,
- /// <summary>
- /// 玩家第一次进入某个房间,参数为房间对象
- /// </summary>
- OnPlayerFirstEnterRoom,
- /// <summary>
- /// 玩家可互动对象改变, 参数为 CheckInteractiveResult
- /// </summary>
- OnPlayerChangeInteractiveItem,
- }