Newer
Older
DungeonShooting / DungeonShooting_Godot / default_env.tres
  1. [gd_resource type="Environment" load_steps=2 format=2]
  2.  
  3. [sub_resource type="ProceduralSky" id=1]
  4.  
  5. [resource]
  6. background_mode = 2
  7. background_sky = SubResource( 1 )