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DungeonShooting / DungeonShooting_Godot / prefab / ui / bar / ReloadBar.tscn
@小李xl 小李xl on 24 Aug 2022 516 bytes 架构调整
  1. [gd_scene load_steps=4 format=2]
  2.  
  3. [ext_resource path="res://src/game/ui/ReloadBar.cs" type="Script" id=1]
  4. [ext_resource path="res://resource/sprite/ui/reloadBarBlock.png" type="Texture" id=2]
  5. [ext_resource path="res://resource/sprite/ui/reloadBar.png" type="Texture" id=3]
  6.  
  7.  
  8. [node name="ReloadBar" type="Node2D"]
  9. script = ExtResource( 1 )
  10.  
  11. [node name="Slot" type="Sprite" parent="."]
  12. position = Vector2( 0, -24 )
  13. texture = ExtResource( 3 )
  14.  
  15. [node name="Block" type="Sprite" parent="Slot"]
  16. texture = ExtResource( 2 )