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DungeonShooting / DungeonShooting_Godot / project.godot
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8.  
  9. config_version=4
  10.  
  11. [application]
  12.  
  13. config/name="DungeonShooting"
  14. run/main_scene="res://scene/Main.tscn"
  15. config/icon="res://icon.png"
  16.  
  17. [autoload]
  18.  
  19. GameManager="*res://src/game/manager/GameManager.cs"
  20.  
  21. [display]
  22.  
  23. window/size/width=1920
  24. window/size/height=1080
  25. window/dpi/allow_hidpi=true
  26. window/vsync/vsync_via_compositor=true
  27. window/stretch/mode="2d"
  28. window/stretch/aspect="keep_width"
  29.  
  30. [editor_plugins]
  31.  
  32. enabled=PoolStringArray( "res://addons/dungeonShooting_plugin/plugin.cfg", "res://addons/vnen.tiled_importer/plugin.cfg" )
  33.  
  34. [gui]
  35.  
  36. theme/custom="res://resource/theme/mainTheme.tres"
  37. theme/custom_font="res://resource/font/cn_font_6.tres"
  38.  
  39. [importer_defaults]
  40.  
  41. texture={
  42. "compress/bptc_ldr": 0,
  43. "compress/hdr_mode": 0,
  44. "compress/lossy_quality": 0.7,
  45. "compress/mode": 0,
  46. "compress/normal_map": 0,
  47. "detect_3d": false,
  48. "flags/anisotropic": false,
  49. "flags/filter": false,
  50. "flags/mipmaps": false,
  51. "flags/repeat": 0,
  52. "flags/srgb": 2,
  53. "process/HDR_as_SRGB": false,
  54. "process/fix_alpha_border": true,
  55. "process/invert_color": false,
  56. "process/normal_map_invert_y": false,
  57. "process/premult_alpha": false,
  58. "size_limit": 0,
  59. "stream": false,
  60. "svg/scale": 1.0
  61. }
  62. vnen.tiled_tileset_importer={
  63. "custom_properties": true,
  64. "embed_internal_images": false,
  65. "image_flags": 3,
  66. "post_import_script": "",
  67. "save_tiled_properties": false,
  68. "tile_metadata": false
  69. }
  70. vnen.tiled_importer={
  71. "add_background": true,
  72. "collision_layer": 1,
  73. "custom_properties": true,
  74. "embed_internal_images": true,
  75. "image_flags": 0,
  76. "post_import_script": "",
  77. "save_tiled_properties": false,
  78. "tile_metadata": false,
  79. "uv_clip": true
  80. }
  81.  
  82. [input]
  83.  
  84. ui_left={
  85. "deadzone": 0.5,
  86. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  87. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
  88. ]
  89. }
  90. ui_right={
  91. "deadzone": 0.5,
  92. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  93. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
  94. ]
  95. }
  96. ui_up={
  97. "deadzone": 0.5,
  98. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  99. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  100. ]
  101. }
  102. ui_down={
  103. "deadzone": 0.5,
  104. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  105. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  106. ]
  107. }
  108. fire={
  109. "deadzone": 0.5,
  110. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  111. ]
  112. }
  113. move_left={
  114. "deadzone": 0.5,
  115. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  116. ]
  117. }
  118. move_right={
  119. "deadzone": 0.5,
  120. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  121. ]
  122. }
  123. move_up={
  124. "deadzone": 0.5,
  125. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  126. ]
  127. }
  128. move_down={
  129. "deadzone": 0.5,
  130. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  131. ]
  132. }
  133. exchange={
  134. "deadzone": 0.5,
  135. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  136. ]
  137. }
  138. throw={
  139. "deadzone": 0.5,
  140. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":71,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  141. ]
  142. }
  143. mouse_roll_up={
  144. "deadzone": 0.5,
  145. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
  146. ]
  147. }
  148. mouse_roll_down={
  149. "deadzone": 0.5,
  150. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
  151. ]
  152. }
  153. interactive={
  154. "deadzone": 0.5,
  155. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  156. ]
  157. }
  158. reload={
  159. "deadzone": 0.5,
  160. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  161. ]
  162. }
  163.  
  164. [layer_names]
  165.  
  166. 2d_physics/layer_1="wall"
  167. 2d_physics/layer_2="bullet"
  168. 2d_physics/layer_3="props"
  169. 2d_physics/layer_4="player"
  170. 2d_physics/layer_5="enemy"
  171.  
  172. [mono]
  173.  
  174. project/assembly_name="DungeonShooting"
  175.  
  176. [physics]
  177.  
  178. common/enable_pause_aware_picking=true
  179.  
  180. [rendering]
  181.  
  182. 2d/snapping/use_gpu_pixel_snap=true
  183. environment/default_environment="res://default_env.tres"
  184.  
  185. [tiled_importer]
  186.  
  187. enable_json_format=true