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DungeonShooting / DungeonShooting_Godot / scene / Main.tscn
[gd_scene load_steps=4 format=2]

[ext_resource path="res://scene/Room.tscn" type="PackedScene" id=1]

[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;

uniform vec2 offset = vec2(0.0 , 0.0);

void vertex() {
	
	VERTEX += offset;
	
}

"

[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )
shader_param/offset = Vector2( 0, 0 )

[node name="Main" type="Node2D"]

[node name="CanvasLayer" type="CanvasLayer" parent="."]
offset = Vector2( -4, -4 )
transform = Transform2D( 1, 0, 0, 1, -4, -4 )

[node name="ViewportContainer" type="ViewportContainer" parent="CanvasLayer"]
material = SubResource( 2 )
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = -1438.0
margin_bottom = -808.0
rect_scale = Vector2( 4, 4 )
stretch = true

[node name="Viewport" type="Viewport" parent="CanvasLayer/ViewportContainer"]
size = Vector2( 482, 272 )
own_world = true
transparent_bg = true
handle_input_locally = false
debanding = true
render_target_update_mode = 3

[node name="Room" parent="CanvasLayer/ViewportContainer/Viewport" instance=ExtResource( 1 )]