using Godot; public static class InputManager { /// <summary> /// 获取鼠标坐标 /// </summary> public static Vector2 GetMousePosition() { var viewport = RoomManager.Current.Viewport; return viewport.GetMousePosition() / GameConfig.WindowScale - (GameConfig.ViewportSize / 2) + MainCamera.Main.GlobalPosition; } /// <summary> /// 更新输入管理器 /// </summary> public static void Update(float delta) { } }