/** * 该类为自动生成的, 请不要手动编辑, 以免造成代码丢失 */ public static partial class UiManager { public static class UiName { public const string EditorTools = "EditorTools"; public const string RoomUI = "RoomUI"; } /// <summary> /// 打开 EditorTools, 并返回UI实例 /// </summary> public static UI.EditorTools.EditorToolsPanel Open_EditorTools() { return OpenUi<UI.EditorTools.EditorToolsPanel>(UiName.EditorTools); } /// <summary> /// 获取所有 EditorTools 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.EditorTools.EditorToolsPanel[] Get_EditorTools_Instance() { return GetUiInstance<UI.EditorTools.EditorToolsPanel>(nameof(UI.EditorTools.EditorTools)); } /// <summary> /// 打开 RoomUI, 并返回UI实例 /// </summary> public static UI.RoomUI.RoomUIPanel Open_RoomUI() { return OpenUi<UI.RoomUI.RoomUIPanel>(UiName.RoomUI); } /// <summary> /// 获取所有 RoomUI 的实例, 如果没有实例, 则返回一个空数组 /// </summary> public static UI.RoomUI.RoomUIPanel[] Get_RoomUI_Instance() { return GetUiInstance<UI.RoomUI.RoomUIPanel>(nameof(UI.RoomUI.RoomUI)); } }