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DungeonShooting / DungeonShooting_Godot / prefab / item / Item0057.tscn
@小李xl 小李xl on 26 Feb 2024 2 KB 制作大厅物体中
  1. [gd_scene load_steps=8 format=3 uid="uid://bhwiakjbpjbsb"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_fsyqi"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_ot8r8"]
  5. [ext_resource type="Texture2D" uid="uid://ce4byqcoo2n05" path="res://resource/sprite/item/hall/item _57.png" id="3_2h0tv"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_ot8r8")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = true
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17. shader_parameter/grey = 0.0
  18.  
  19. [sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"]
  20. resource_local_to_scene = true
  21. shader = ExtResource("2_ot8r8")
  22. shader_parameter/blend = Color(1, 1, 1, 1)
  23. shader_parameter/schedule = 0.0
  24. shader_parameter/modulate = Color(1, 1, 1, 1)
  25. shader_parameter/show_outline = false
  26. shader_parameter/outline_color = Color(0, 0, 0, 1)
  27. shader_parameter/outline_rainbow = false
  28. shader_parameter/outline_use_blend = true
  29. shader_parameter/grey = 0.0
  30.  
  31. [sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"]
  32. animations = [{
  33. "frames": [{
  34. "duration": 1.0,
  35. "texture": ExtResource("3_2h0tv")
  36. }],
  37. "loop": true,
  38. "name": &"default",
  39. "speed": 5.0
  40. }]
  41.  
  42. [sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"]
  43. size = Vector2(20, 12)
  44.  
  45. [node name="Item0057" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  46. collision_layer = 512
  47. collision_mask = 0
  48. script = ExtResource("1_fsyqi")
  49. ShadowSprite = NodePath("ShadowSprite")
  50. AnimatedSprite = NodePath("AnimatedSprite")
  51. Collision = NodePath("Collision")
  52.  
  53. [node name="ShadowSprite" type="Sprite2D" parent="."]
  54. z_index = -1
  55. material = SubResource("ShaderMaterial_wh4b7")
  56.  
  57. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  58. material = SubResource("ShaderMaterial_f7tsa")
  59. sprite_frames = SubResource("SpriteFrames_uqva1")
  60.  
  61. [node name="Collision" type="CollisionShape2D" parent="."]
  62. position = Vector2(0, 2)
  63. shape = SubResource("RectangleShape2D_kmpvc")