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DungeonShooting / DungeonShooting_Godot / prefab / ui / EditorInput.tscn
@小李xl 小李xl on 6 Jan 2024 837 bytes 保持TileSet数据,开发种
  1. [gd_scene load_steps=2 format=3 uid="uid://cewbs487ebu2w"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/ui/editorInput/EditorInputPanel.cs" id="1_n62mt"]
  4.  
  5. [node name="EditorInput" type="Control"]
  6. layout_mode = 3
  7. anchors_preset = 15
  8. anchor_right = 1.0
  9. anchor_bottom = 1.0
  10. grow_horizontal = 2
  11. grow_vertical = 2
  12. script = ExtResource("1_n62mt")
  13.  
  14. [node name="VBoxContainer" type="VBoxContainer" parent="."]
  15. layout_mode = 1
  16. anchors_preset = 15
  17. anchor_right = 1.0
  18. anchor_bottom = 1.0
  19. grow_horizontal = 2
  20. grow_vertical = 2
  21.  
  22. [node name="Label" type="Label" parent="VBoxContainer"]
  23. custom_minimum_size = Vector2(0, 50)
  24. layout_mode = 2
  25. size_flags_vertical = 10
  26. text = "描述:"
  27. vertical_alignment = 1
  28.  
  29. [node name="LineEdit" type="LineEdit" parent="VBoxContainer"]
  30. custom_minimum_size = Vector2(0, 50)
  31. layout_mode = 2
  32. size_flags_vertical = 2