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DungeonShooting / DungeonShooting_Godot / resource / config / EnemyBase.json
@小李xl 小李xl on 25 Feb 2024 688 bytes 敌人添加攻击间隔配置
  1. [
  2. {
  3. "Id": "0001",
  4. "__Activity": "enemy0001",
  5. "Remark": "\u654C\u4EBA1",
  6. "Hp": 20,
  7. "MoveSpeed": 80,
  8. "Acceleration": 1500,
  9. "Friction": 900,
  10. "AttackInterval": 0,
  11. "CanPickUpWeapon": true,
  12. "ViewRange": 250,
  13. "TailAfterViewRange": 400,
  14. "BackViewRange": 50,
  15. "Gold": [
  16. -2,
  17. 3
  18. ]
  19. },
  20. {
  21. "Id": "0002",
  22. "__Activity": "enemy0002",
  23. "Remark": "\u654C\u4EBA2",
  24. "Hp": 25,
  25. "MoveSpeed": 120,
  26. "Acceleration": 1500,
  27. "Friction": 900,
  28. "AttackInterval": 2.2,
  29. "CanPickUpWeapon": false,
  30. "ViewRange": 200,
  31. "TailAfterViewRange": 300,
  32. "BackViewRange": 50,
  33. "Gold": [
  34. -2,
  35. 4
  36. ]
  37. }
  38. ]