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DungeonShooting / DungeonShooting_Godot / prefab / bullet / normal / Bullet0001.tscn
  1. [gd_scene load_steps=8 format=3 uid="uid://bj4kmvt8jg1cf"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/bullet/normal/Bullet.cs" id="1_3d3df"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_mxa72"]
  5. [ext_resource type="Texture2D" uid="uid://bu0b11hiuecxy" path="res://resource/sprite/bullet/normal/bullet0001.png" id="3_pm4pr"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_w5w0i"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_mxa72")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = false
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17. shader_parameter/grey = 0.0
  18.  
  19. [sub_resource type="ShaderMaterial" id="ShaderMaterial_qhkgc"]
  20. resource_local_to_scene = true
  21. shader = ExtResource("2_mxa72")
  22. shader_parameter/blend = Color(1, 1, 1, 1)
  23. shader_parameter/schedule = 0.0
  24. shader_parameter/modulate = Color(1, 1, 1, 1)
  25. shader_parameter/show_outline = false
  26. shader_parameter/outline_color = Color(0, 0, 0, 1)
  27. shader_parameter/outline_rainbow = false
  28. shader_parameter/outline_use_blend = false
  29. shader_parameter/grey = 0.0
  30.  
  31. [sub_resource type="SpriteFrames" id="SpriteFrames_5wvmf"]
  32. animations = [{
  33. "frames": [{
  34. "duration": 1.0,
  35. "texture": ExtResource("3_pm4pr")
  36. }],
  37. "loop": true,
  38. "name": &"default",
  39. "speed": 5.0
  40. }]
  41.  
  42. [sub_resource type="RectangleShape2D" id="RectangleShape2D_lcqb8"]
  43. size = Vector2(9, 4)
  44.  
  45. [node name="Bullet0001" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "CollisionShape2D", "Particles2D", "ShadowSprite", "AnimatedSprite", "Collision")]
  46. collision_layer = 2
  47. script = ExtResource("1_3d3df")
  48. CollisionArea = NodePath("AnimatedSprite/CollisionArea")
  49. CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D")
  50. Particles2D = []
  51. ShadowSprite = NodePath("ShadowSprite")
  52. AnimatedSprite = NodePath("AnimatedSprite")
  53. Collision = NodePath("Collision")
  54.  
  55. [node name="ShadowSprite" type="Sprite2D" parent="."]
  56. z_index = -1
  57. material = SubResource("ShaderMaterial_w5w0i")
  58.  
  59. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  60. modulate = Color(1.6, 1.6, 1.6, 1)
  61. material = SubResource("ShaderMaterial_qhkgc")
  62. sprite_frames = SubResource("SpriteFrames_5wvmf")
  63.  
  64. [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"]
  65. collision_layer = 0
  66. collision_mask = 0
  67. monitorable = false
  68.  
  69. [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"]
  70. position = Vector2(2.93353, 0)
  71. shape = SubResource("RectangleShape2D_lcqb8")
  72.  
  73. [node name="Collision" type="CollisionShape2D" parent="."]
  74. position = Vector2(1.5, 0)
  75. shape = SubResource("RectangleShape2D_lcqb8")