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DungeonShooting / DungeonShooting_Godot / prefab / shell / Shell0003.tscn
@小李xl 小李xl on 4 Jul 2023 1 KB 优化相机
  1. [gd_scene load_steps=6 format=3 uid="uid://ba5sxxjaappbj"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/shell/Shell.cs" id="1_5hfb2"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_586dn"]
  5. [ext_resource type="SpriteFrames" uid="uid://kc1jwvwdg660" path="res://resource/spriteFrames/shell/Shell0003.tres" id="3_j2kre"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_px12l"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_586dn")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/alpha = 1.0
  13. shader_parameter/show_outline = false
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16.  
  17. [sub_resource type="ShaderMaterial" id="ShaderMaterial_7e6fo"]
  18. resource_local_to_scene = true
  19. shader = ExtResource("2_586dn")
  20. shader_parameter/blend = Color(1, 1, 1, 1)
  21. shader_parameter/schedule = 0.0
  22. shader_parameter/alpha = 1.0
  23. shader_parameter/show_outline = false
  24. shader_parameter/outline_color = Color(0, 0, 0, 1)
  25. shader_parameter/outline_rainbow = false
  26.  
  27. [node name="Shell0003" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  28. collision_layer = 128
  29. script = ExtResource("1_5hfb2")
  30. ShadowSprite = NodePath("ShadowSprite")
  31. AnimatedSprite = NodePath("AnimatedSprite")
  32. Collision = NodePath("Collision")
  33.  
  34. [node name="ShadowSprite" type="Sprite2D" parent="."]
  35. z_index = -1
  36. material = SubResource("ShaderMaterial_px12l")
  37.  
  38. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  39. material = SubResource("ShaderMaterial_7e6fo")
  40. sprite_frames = ExtResource("3_j2kre")
  41.  
  42. [node name="Collision" type="CollisionShape2D" parent="."]