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DungeonShooting / DungeonShooting_Godot / src / game / AnimatorNames.cs
@小李xl 小李xl on 1 Jul 2023 1 KB 拾起道具提示
  1.  
  2. /// <summary>
  3. /// 预制动画名称
  4. /// </summary>
  5. public static class AnimatorNames
  6. {
  7. /// <summary>
  8. /// 默认动画
  9. /// </summary>
  10. public const string Default = "default";
  11. /// <summary>
  12. /// 静止不动
  13. /// </summary>
  14. public const string Idle = "idle";
  15. /// <summary>
  16. /// 奔跑
  17. /// </summary>
  18. public const string Run = "run";
  19. /// <summary>
  20. /// 倒退奔跑
  21. /// </summary>
  22. public const string ReverseRun = "reverseRun";
  23. /// <summary>
  24. /// 翻滚
  25. /// </summary>
  26. public const string Roll = "roll";
  27. /// <summary>
  28. /// 武器泛光动画
  29. /// </summary>
  30. public const string Floodlight = "floodlight";
  31. /// <summary>
  32. /// 开门动画
  33. /// </summary>
  34. public const string OpenDoor = "openDoor";
  35. /// <summary>
  36. /// 关门动画
  37. /// </summary>
  38. public const string CloseDoor = "closeDoor";
  39. /// <summary>
  40. /// 开火
  41. /// </summary>
  42. public const string Fire = "fire";
  43. /// <summary>
  44. /// 换弹
  45. /// </summary>
  46. public const string Reloading = "reloading";
  47. /// <summary>
  48. /// 子弹上膛
  49. /// </summary>
  50. public const string BeLoaded = "beLoaded";
  51. /// <summary>
  52. /// ui入场
  53. /// </summary>
  54. public const string In = "in";
  55. /// <summary>
  56. /// ui出场
  57. /// </summary>
  58. public const string Out = "out";
  59. }