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DungeonShooting / DungeonShooting_Godot / src / test / TestActivity.cs
@lijincheng lijincheng on 14 Mar 2023 307 bytes 优化代码
using Godot;

[RegisterActivity(ActivityIdPrefix.Test + "1", ResourcePath.prefab_test_TestActivity_tscn)]
public partial class TestActivity : ActivityObject
{
	public override void OnInit()
	{
		var externalForce = MoveController.AddConstantForce("move");
		externalForce.Velocity = new Vector2(0, 60);
	}
}