- [gd_scene load_steps=7 format=3 uid="uid://d0h4xfi1oqf1l"]
-
- [ext_resource type="Script" path="res://src/game/activity/bullet/normal/BoomBullet.cs" id="1_1jbgr"]
- [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_w1qob"]
- [ext_resource type="SpriteFrames" uid="uid://d3vma1qjo478l" path="res://resource/spriteFrames/bullet/Bullet0004.tres" id="3_bttus"]
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"]
- resource_local_to_scene = true
- shader = ExtResource("2_w1qob")
- shader_parameter/blend = Color(0, 0, 0, 0.470588)
- shader_parameter/schedule = 1.0
- shader_parameter/modulate = Color(1, 1, 1, 1)
- shader_parameter/show_outline = false
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
- shader_parameter/outline_use_blend = true
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_p0wfd"]
- resource_local_to_scene = true
- shader = ExtResource("2_w1qob")
- shader_parameter/blend = Color(1, 1, 1, 1)
- shader_parameter/schedule = 0.0
- shader_parameter/modulate = Color(1, 1, 1, 1)
- shader_parameter/show_outline = false
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
- shader_parameter/outline_use_blend = true
-
- [sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"]
- size = Vector2(4, 4)
-
- [node name="Bullet0003" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "ShadowSprite", "AnimatedSprite", "Collision")]
- collision_layer = 2
- script = ExtResource("1_1jbgr")
- CollisionArea = NodePath("AnimatedSprite/CollisionArea")
- ShadowSprite = NodePath("ShadowSprite")
- AnimatedSprite = NodePath("AnimatedSprite")
- Collision = NodePath("Collision")
-
- [node name="ShadowSprite" type="Sprite2D" parent="."]
- z_index = -1
- material = SubResource("ShaderMaterial_v77gw")
-
- [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
- material = SubResource("ShaderMaterial_p0wfd")
- sprite_frames = ExtResource("3_bttus")
- animation = &"move"
- frame_progress = 0.57852
-
- [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"]
- collision_layer = 0
- collision_mask = 0
- monitorable = false
-
- [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"]
- position = Vector2(1, 0)
- shape = SubResource("RectangleShape2D_c0onq")
-
- [node name="Collision" type="CollisionShape2D" parent="."]
- shape = SubResource("RectangleShape2D_c0onq")