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DungeonShooting / DungeonShooting_Godot / prefab / bullet / normal / Bullet0004.tscn
  1. [gd_scene load_steps=7 format=3 uid="uid://d0h4xfi1oqf1l"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/bullet/normal/BoomBullet.cs" id="1_1jbgr"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_w1qob"]
  5. [ext_resource type="SpriteFrames" uid="uid://d3vma1qjo478l" path="res://resource/spriteFrames/bullet/Bullet0004.tres" id="3_bttus"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_w1qob")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = false
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17.  
  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_p0wfd"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("2_w1qob")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/modulate = Color(1, 1, 1, 1)
  24. shader_parameter/show_outline = false
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27. shader_parameter/outline_use_blend = true
  28.  
  29. [sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"]
  30. size = Vector2(4, 4)
  31.  
  32. [node name="Bullet0003" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "ShadowSprite", "AnimatedSprite", "Collision")]
  33. collision_layer = 2
  34. script = ExtResource("1_1jbgr")
  35. CollisionArea = NodePath("AnimatedSprite/CollisionArea")
  36. ShadowSprite = NodePath("ShadowSprite")
  37. AnimatedSprite = NodePath("AnimatedSprite")
  38. Collision = NodePath("Collision")
  39.  
  40. [node name="ShadowSprite" type="Sprite2D" parent="."]
  41. z_index = -1
  42. material = SubResource("ShaderMaterial_v77gw")
  43.  
  44. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  45. material = SubResource("ShaderMaterial_p0wfd")
  46. sprite_frames = ExtResource("3_bttus")
  47. animation = &"move"
  48. frame_progress = 0.57852
  49.  
  50. [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"]
  51. collision_layer = 0
  52. collision_mask = 0
  53. monitorable = false
  54.  
  55. [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"]
  56. position = Vector2(1, 0)
  57. shape = SubResource("RectangleShape2D_c0onq")
  58.  
  59. [node name="Collision" type="CollisionShape2D" parent="."]
  60. shape = SubResource("RectangleShape2D_c0onq")