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DungeonShooting / DungeonShooting_Godot / src / game / activity / prop / buff / BuffPropProp0005.cs
@lijincheng lijincheng on 8 Jul 2023 514 bytes 调整道具架构
  1.  
  2. using Godot;
  3.  
  4. /// <summary>
  5. /// 提升伤害buff, 子弹伤害提升20%
  6. /// </summary>
  7. [Tool]
  8. public partial class BuffPropProp0005 : BuffProp
  9. {
  10. public override void OnPickUpItem()
  11. {
  12. Master.RoleState.CalcDamageEvent += CalcDamage;
  13. }
  14.  
  15. public override void OnRemoveItem()
  16. {
  17. Master.RoleState.CalcDamageEvent -= CalcDamage;
  18. }
  19.  
  20. private void CalcDamage(int originDamage, RefValue<int> refValue)
  21. {
  22. refValue.Value += Mathf.CeilToInt(originDamage * 0.2f);
  23. }
  24. }