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DungeonShooting / DungeonShooting_Godot / prefab / effect / weapon / MeleeAttack2.tscn
  1. [gd_scene load_steps=3 format=3 uid="uid://cxq8wfeda4huc"]
  2.  
  3. [ext_resource type="SpriteFrames" uid="uid://dj8o7ws03bik4" path="res://resource/spriteFrames/weapon/Weapon0004_hit.tres" id="1_ds7pw"]
  4. [ext_resource type="Script" path="res://src/game/effects/AutoDestroySprite.cs" id="2_hl3gp"]
  5.  
  6. [node name="MeleeAttack2" type="AnimatedSprite2D" node_paths=PackedStringArray("Particles2D")]
  7. sprite_frames = ExtResource("1_ds7pw")
  8. script = ExtResource("2_hl3gp")
  9. DelayTime = 0.12
  10. Particles2D = []