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DungeonShooting / DungeonShooting_Godot / src / framework / map / mark / ActivityExpressionData.cs
  1. using System.Collections.Generic;
  2.  
  3. /// <summary>
  4. ///
  5. /// </summary>
  6. public class ActivityExpressionData
  7. {
  8. /// <summary>
  9. /// 物体名称
  10. /// </summary>
  11. public string Id;
  12. /// <summary>
  13. /// 传入参数
  14. /// </summary>
  15. public Dictionary<string, string> Args = new Dictionary<string, string>();
  16.  
  17. public ActivityExpressionData(string id)
  18. {
  19. Id = id;
  20. }
  21. }