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DungeonShooting / DungeonShooting_Godot / src / framework / ui / grid / IUiCellNode.cs
  1.  
  2. using Godot;
  3.  
  4. /// <summary>
  5. /// 用于网格中的cell对象
  6. /// </summary>
  7. public interface IUiCellNode
  8. {
  9. /// <summary>
  10. /// 获取节点实例
  11. /// </summary>
  12. Node GetUiInstance();
  13.  
  14. /// <summary>
  15. /// 克隆并返回新的节点实例
  16. /// </summary>
  17. IUiCellNode CloneUiCell();
  18. }