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DungeonShooting / DungeonShooting_Godot / prefab / currency / GoldTemplate.tscn
@小李xl 小李xl on 21 Mar 2024 1 KB 测试特效
  1. [gd_scene load_steps=6 format=3 uid="uid://c7i2q4mx5qp2h"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/currency/Gold.cs" id="1_p60kl"]
  4. [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_5nps8"]
  5. [ext_resource type="Texture2D" uid="uid://cthwlbqve6i1l" path="res://resource/sprite/currency/Gold_shadow.png" id="3_6xm1s"]
  6.  
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_qdjhs"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_5nps8")
  11. shader_parameter/blend = Color(1, 1, 1, 1)
  12. shader_parameter/schedule = 0.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = true
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18. shader_parameter/grey = 0.0
  19.  
  20. [sub_resource type="RectangleShape2D" id="RectangleShape2D_jvlsd"]
  21. size = Vector2(6, 4)
  22.  
  23. [node name="GoldTemplate" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  24. collision_layer = 4
  25. collision_mask = 0
  26. script = ExtResource("1_p60kl")
  27. GoldCount = 0
  28. ShadowSprite = NodePath("ShadowSprite")
  29. AnimatedSprite = NodePath("AnimatedSprite")
  30. Collision = NodePath("Collision")
  31.  
  32. [node name="ShadowSprite" type="Sprite2D" parent="."]
  33. z_index = -1
  34. texture = ExtResource("3_6xm1s")
  35.  
  36. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  37. material = SubResource("ShaderMaterial_qdjhs")
  38. offset = Vector2(0, -4)
  39.  
  40. [node name="Collision" type="CollisionShape2D" parent="."]
  41. shape = SubResource("RectangleShape2D_jvlsd")