-
- using System.Text.Json;
-
- /// <summary>
- /// 道具逻辑片段组件
- /// </summary>
- public abstract class PropFragment : Component<PropActivity>
- {
- /// <summary>
- /// 所属角色对象
- /// </summary>
- public Role Role => Master?.Master;
-
- /// <summary>
- /// 初始化被动属性参数
- /// </summary>
- public abstract void InitParam(JsonElement[] args);
-
- /// <summary>
- /// 当道具被拾起时调用 (在 Role 赋值之后调用)
- /// </summary>
- public abstract void OnPickUpItem();
-
- /// <summary>
- /// 当道具被移除时调用 (在 Role 置为 null 之前调用)
- /// </summary>
- public abstract void OnRemoveItem();
-
- /// <summary>
- /// 返回道具是否在背包中
- /// </summary>
- public bool IsInPackage()
- {
- return Master != null;
- }
- }