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DungeonShooting / DungeonShooting_Godot / prefab / ui / Debugger.tscn
@小李xl 小李xl on 20 Jan 2024 1 KB 调整TileMap编辑器布局
[gd_scene load_steps=3 format=3 uid="uid://df0dfbrbt3ufg"]

[ext_resource type="Script" path="res://src/game/ui/debugger/DebuggerPanel.cs" id="1_awck4"]
[ext_resource type="Texture2D" uid="uid://dfk7b7gbhsfvx" path="res://addons/dungeonShooting_plugin/Tool.svg" id="2_acjpv"]

[node name="Debugger" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("1_awck4")
Layer = 3

[node name="Bg" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 0.784314)

[node name="Clear" type="Button" parent="Bg"]
layout_mode = 0
offset_left = 34.0
offset_top = 33.0
offset_right = 174.0
offset_bottom = 73.0
text = "清除日志"

[node name="Close" type="Button" parent="Bg"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -200.0
offset_top = 33.0
offset_right = -60.0
offset_bottom = 73.0
grow_horizontal = 0
text = "关闭"

[node name="ScrollContainer" type="ScrollContainer" parent="Bg"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 101.0
grow_horizontal = 2
grow_vertical = 2
horizontal_scroll_mode = 0

[node name="Label" type="Label" parent="Bg/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
autowrap_mode = 3

[node name="HoverButton" type="Button" parent="."]
layout_mode = 0
offset_left = 1295.0
offset_top = 10.0
offset_right = 1323.0
offset_bottom = 34.0
scale = Vector2(2, 2)
icon = ExtResource("2_acjpv")
flat = true
icon_alignment = 1

[node name="Fps" type="Label" parent="."]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = 400.0
offset_right = 504.0
offset_bottom = 40.0
grow_horizontal = 2
text = "FPS:60"