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DungeonShooting / DungeonShooting_Godot / prefab / item / Item0009.tscn
@小李xl 小李xl on 21 Mar 2024 2 KB 测试特效
  1. [gd_scene load_steps=9 format=3 uid="uid://cemj288a6xd8m"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_100f5"]
  4. [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_xs4fm"]
  5. [ext_resource type="Texture2D" uid="uid://dduv45hy81atn" path="res://resource/sprite/item/hall_a/Slice_33.png" id="3_p8ykj"]
  6.  
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_xs4fm")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = true
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18. shader_parameter/grey = 0.0
  19.  
  20. [sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"]
  21. resource_local_to_scene = true
  22. shader = ExtResource("2_xs4fm")
  23. shader_parameter/blend = Color(1, 1, 1, 1)
  24. shader_parameter/schedule = 0.0
  25. shader_parameter/modulate = Color(1, 1, 1, 1)
  26. shader_parameter/show_outline = false
  27. shader_parameter/outline_color = Color(0, 0, 0, 1)
  28. shader_parameter/outline_rainbow = false
  29. shader_parameter/outline_use_blend = true
  30. shader_parameter/grey = 0.0
  31.  
  32. [sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"]
  33. animations = [{
  34. "frames": [{
  35. "duration": 1.0,
  36. "texture": ExtResource("3_p8ykj")
  37. }],
  38. "loop": true,
  39. "name": &"default",
  40. "speed": 5.0
  41. }]
  42.  
  43. [sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"]
  44. size = Vector2(115, 18)
  45.  
  46. [sub_resource type="RectangleShape2D" id="RectangleShape2D_aa18e"]
  47. size = Vector2(18, 19)
  48.  
  49. [node name="Item0009" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  50. collision_layer = 512
  51. collision_mask = 0
  52. script = ExtResource("1_100f5")
  53. ShadowSprite = NodePath("ShadowSprite")
  54. AnimatedSprite = NodePath("AnimatedSprite")
  55. Collision = NodePath("Collision")
  56.  
  57. [node name="ShadowSprite" type="Sprite2D" parent="."]
  58. z_index = -1
  59. material = SubResource("ShaderMaterial_wh4b7")
  60.  
  61. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  62. material = SubResource("ShaderMaterial_f7tsa")
  63. position = Vector2(0, -10)
  64. sprite_frames = SubResource("SpriteFrames_uqva1")
  65.  
  66. [node name="Collision" type="CollisionShape2D" parent="."]
  67. position = Vector2(-0.5, 6)
  68. shape = SubResource("RectangleShape2D_kmpvc")
  69.  
  70. [node name="Collision2" type="CollisionShape2D" parent="."]
  71. position = Vector2(-49, -12.5)
  72. shape = SubResource("RectangleShape2D_aa18e")