- [gd_scene load_steps=7 format=3 uid="uid://dyl1dhtlxbcb3"]
-
- [ext_resource type="PackedScene" uid="uid://dbrig6dq441wo" path="res://prefab/role/template/AiTemplate.tscn" id="1_25fpq"]
- [ext_resource type="Script" path="res://src/game/activity/role/shop/ShopBoss.cs" id="2_2ng7e"]
- [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_7m501"]
- [ext_resource type="SpriteFrames" uid="uid://bxn63xs3f87jy" path="res://resource/spriteFrames/role/ShopBoss0001.tres" id="3_b0a5c"]
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_0nvxl"]
- resource_local_to_scene = true
- shader = ExtResource("2_7m501")
- shader_parameter/blend = Color(0, 0, 0, 0.470588)
- shader_parameter/schedule = 1.0
- shader_parameter/modulate = Color(1, 1, 1, 1)
- shader_parameter/show_outline = true
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
- shader_parameter/outline_use_blend = true
- shader_parameter/grey = 0.0
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_x86iq"]
- resource_local_to_scene = true
- shader = ExtResource("2_7m501")
- shader_parameter/blend = Color(1, 1, 1, 1)
- shader_parameter/schedule = 0.0
- shader_parameter/modulate = Color(1, 1, 1, 1)
- shader_parameter/show_outline = true
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
- shader_parameter/outline_use_blend = true
- shader_parameter/grey = 0.0
-
- [node name="ShopBoss0001" node_paths=PackedStringArray("ViewRay", "NavigationAgent2D", "NavigationPoint", "FirePoint", "HurtArea", "HurtCollision", "InteractiveArea", "InteractiveCollision", "TipRoot", "TipSprite", "AnimationPlayer", "MountPoint", "BackMountPoint", "MeleeAttackArea", "MeleeAttackCollision", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_25fpq")]
- collision_layer = 1024
- script = ExtResource("2_2ng7e")
- ViewRay = NodePath("ViewRay")
- NavigationAgent2D = NodePath("NavigationPoint/NavigationAgent2D")
- NavigationPoint = NodePath("NavigationPoint")
- FirePoint = NodePath("FirePoint")
- HurtArea = NodePath("HurtArea")
- HurtCollision = NodePath("HurtArea/HurtCollision")
- InteractiveArea = NodePath("InteractiveArea")
- InteractiveCollision = NodePath("InteractiveArea/InteractiveCollision")
- TipRoot = NodePath("TipRoot")
- TipSprite = NodePath("TipRoot/TipSprite")
- AnimationPlayer = NodePath("AnimationPlayer")
- MountPoint = NodePath("MountPoint")
- BackMountPoint = NodePath("BackMountPoint")
- MeleeAttackArea = NodePath("MountPoint/MeleeAttackArea")
- MeleeAttackCollision = NodePath("MountPoint/MeleeAttackArea/MeleeAttackCollision")
- ShadowSprite = NodePath("ShadowSprite")
- AnimatedSprite = NodePath("AnimatedSprite")
- Collision = NodePath("Collision")
-
- [node name="ShadowSprite" parent="." index="0"]
- material = SubResource("ShaderMaterial_0nvxl")
-
- [node name="AnimatedSprite" parent="." index="2"]
- material = SubResource("ShaderMaterial_x86iq")
- sprite_frames = ExtResource("3_b0a5c")
- animation = &"idle"