- [gd_scene load_steps=4 format=3 uid="uid://cxltmhhp4rbyk"]
-
- [ext_resource type="Animation" uid="uid://v3dltmdstqad" path="res://resource/animation/weapon/Weapon_floodlight.res" id="1_eorlf"]
-
- [sub_resource type="Animation" id="Animation_x136i"]
- length = 0.001
- tracks/0/type = "value"
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/keys = {
- "times": PackedFloat32Array(0),
- "transitions": PackedFloat32Array(1),
- "update": 0,
- "values": [0.0]
- }
-
- [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
- _data = {
- "RESET": SubResource("Animation_x136i"),
- "floodlight": ExtResource("1_eorlf")
- }
-
- [node name="WeaponTemplate" type="CharacterBody2D"]
- collision_layer = 4
-
- [node name="ShadowSprite" type="Sprite2D" parent="."]
- z_index = -1
-
- [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
-
- [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]
- position = Vector2(0, -2)
-
- [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
- position = Vector2(10, -2)
-
- [node name="Collision" type="CollisionShape2D" parent="."]
- visible = false
-
- [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
- libraries = {
- "": SubResource("AnimationLibrary_trkjd")
- }