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DungeonShooting / DungeonShooting_Godot / src / framework / map / MapLayer.cs
@小李xl 小李xl on 18 Feb 2024 1 KB 2格高墙壁, 开发中
  1.  
  2. public static class MapLayer
  3. {
  4. /// <summary>
  5. /// 自动图块地板层
  6. /// </summary>
  7. public const int AutoFloorLayer = 0;
  8. /// <summary>
  9. /// 自定义图块地板层1
  10. /// </summary>
  11. public const int CustomFloorLayer1 = AutoFloorLayer + 1;
  12. /// <summary>
  13. /// 自定义图块地板层2
  14. /// </summary>
  15. public const int CustomFloorLayer2 = CustomFloorLayer1 + 1;
  16. /// <summary>
  17. /// 自定义图块地板层3
  18. /// </summary>
  19. public const int CustomFloorLayer3 = CustomFloorLayer2 + 1;
  20. /// <summary>
  21. /// 自动图块中间层
  22. /// </summary>
  23. public const int AutoMiddleLayer = CustomFloorLayer3 + 1;
  24. /// <summary>
  25. /// 自定义图块中间层1
  26. /// </summary>
  27. public const int CustomMiddleLayer1 = AutoMiddleLayer + 1;
  28. /// <summary>
  29. /// 自定义图块中间层2
  30. /// </summary>
  31. public const int CustomMiddleLayer2 = CustomMiddleLayer1 + 1;
  32. /// <summary>
  33. /// 自动图块顶层
  34. /// </summary>
  35. public const int AutoTopLayer = CustomMiddleLayer2 + 1;
  36. /// <summary>
  37. /// 自定义图块顶层
  38. /// </summary>
  39. public const int CustomTopLayer = AutoTopLayer + 1;
  40. /// <summary>
  41. /// 标记数据层, 特殊层, 不会出现在 TileMap 中
  42. /// </summary>
  43. public const int MarkLayer = 9999;
  44. }