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DungeonShooting / DungeonShooting_Godot / prefab / effect / activityObject / EnemyBloodEffect.tscn
  1. [gd_scene load_steps=5 format=3 uid="uid://m0s0k5nw7nbi"]
  2.  
  3. [ext_resource type="Material" uid="uid://c1chld6lkpgji" path="res://resource/material/SmokeParticleMaterial.tres" id="1_jp2tw"]
  4. [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/effects/Smoke.png" id="2_xg444"]
  5. [ext_resource type="Script" path="res://src/game/effects/AutoDestroyEffect.cs" id="3_lldtd"]
  6.  
  7. [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_emuda"]
  8. particles_animation = true
  9. particles_anim_h_frames = 3
  10. particles_anim_v_frames = 1
  11. particles_anim_loop = false
  12.  
  13. [node name="EnemyBloodEffect" type="GPUParticles2D"]
  14. modulate = Color(0.811765, 0.0980392, 0.0980392, 0.627451)
  15. material = SubResource("CanvasItemMaterial_emuda")
  16. emitting = false
  17. amount = 10
  18. process_material = ExtResource("1_jp2tw")
  19. texture = ExtResource("2_xg444")
  20. lifetime = 1.2
  21. one_shot = true
  22. explosiveness = 1.0
  23. fixed_fps = 20
  24. script = ExtResource("3_lldtd")
  25. DelayTime = 1.5