- namespace UI.Main;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class Main : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Main.Title
- /// </summary>
- public Main_Title L_Title
- {
- get
- {
- if (_L_Title == null) _L_Title = new Main_Title(GetNodeOrNull<Godot.Label>("Title"));
- return _L_Title;
- }
- }
- private Main_Title _L_Title;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Main.ButtonList
- /// </summary>
- public Main_ButtonList L_ButtonList
- {
- get
- {
- if (_L_ButtonList == null) _L_ButtonList = new Main_ButtonList(GetNodeOrNull<Godot.VBoxContainer>("ButtonList"));
- return _L_ButtonList;
- }
- }
- private Main_ButtonList _L_ButtonList;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Main.Version
- /// </summary>
- public Main_Version L_Version
- {
- get
- {
- if (_L_Version == null) _L_Version = new Main_Version(GetNodeOrNull<Godot.Label>("Version"));
- return _L_Version;
- }
- }
- private Main_Version _L_Version;
-
-
- public Main() : base(nameof(Main))
- {
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Main.Title
- /// </summary>
- public class Main_Title : IUiNode<Godot.Label, Main_Title>
- {
- public Main_Title(Godot.Label node) : base(node) { }
- public override Main_Title Clone() => new ((Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: Main.ButtonList.Start
- /// </summary>
- public class Main_Start : IUiNode<Godot.Button, Main_Start>
- {
- public Main_Start(Godot.Button node) : base(node) { }
- public override Main_Start Clone() => new ((Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: Main.ButtonList.Tools
- /// </summary>
- public class Main_Tools : IUiNode<Godot.Button, Main_Tools>
- {
- public Main_Tools(Godot.Button node) : base(node) { }
- public override Main_Tools Clone() => new ((Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: Main.ButtonList.Setting
- /// </summary>
- public class Main_Setting : IUiNode<Godot.Button, Main_Setting>
- {
- public Main_Setting(Godot.Button node) : base(node) { }
- public override Main_Setting Clone() => new ((Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: Main.ButtonList.Exit
- /// </summary>
- public class Main_Exit : IUiNode<Godot.Button, Main_Exit>
- {
- public Main_Exit(Godot.Button node) : base(node) { }
- public override Main_Exit Clone() => new ((Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Main.ButtonList
- /// </summary>
- public class Main_ButtonList : IUiNode<Godot.VBoxContainer, Main_ButtonList>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Main.Start
- /// </summary>
- public Main_Start L_Start
- {
- get
- {
- if (_L_Start == null) _L_Start = new Main_Start(Instance.GetNodeOrNull<Godot.Button>("Start"));
- return _L_Start;
- }
- }
- private Main_Start _L_Start;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Main.Tools
- /// </summary>
- public Main_Tools L_Tools
- {
- get
- {
- if (_L_Tools == null) _L_Tools = new Main_Tools(Instance.GetNodeOrNull<Godot.Button>("Tools"));
- return _L_Tools;
- }
- }
- private Main_Tools _L_Tools;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Main.Setting
- /// </summary>
- public Main_Setting L_Setting
- {
- get
- {
- if (_L_Setting == null) _L_Setting = new Main_Setting(Instance.GetNodeOrNull<Godot.Button>("Setting"));
- return _L_Setting;
- }
- }
- private Main_Setting _L_Setting;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Main.Exit
- /// </summary>
- public Main_Exit L_Exit
- {
- get
- {
- if (_L_Exit == null) _L_Exit = new Main_Exit(Instance.GetNodeOrNull<Godot.Button>("Exit"));
- return _L_Exit;
- }
- }
- private Main_Exit _L_Exit;
-
- public Main_ButtonList(Godot.VBoxContainer node) : base(node) { }
- public override Main_ButtonList Clone() => new ((Godot.VBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Main.Version
- /// </summary>
- public class Main_Version : IUiNode<Godot.Label, Main_Version>
- {
- public Main_Version(Godot.Label node) : base(node) { }
- public override Main_Version Clone() => new ((Godot.Label)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.Main.MainPanel"/>, 节点路径: Main.Title
- /// </summary>
- public Main_Title S_Title => L_Title;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Main.ButtonList.Start
- /// </summary>
- public Main_Start S_Start => L_ButtonList.L_Start;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Main.ButtonList.Tools
- /// </summary>
- public Main_Tools S_Tools => L_ButtonList.L_Tools;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Main.ButtonList.Setting
- /// </summary>
- public Main_Setting S_Setting => L_ButtonList.L_Setting;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Main.ButtonList.Exit
- /// </summary>
- public Main_Exit S_Exit => L_ButtonList.L_Exit;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.Main.MainPanel"/>, 节点路径: Main.ButtonList
- /// </summary>
- public Main_ButtonList S_ButtonList => L_ButtonList;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.Main.MainPanel"/>, 节点路径: Main.Version
- /// </summary>
- public Main_Version S_Version => L_Version;
-
- }