Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / weapon / shell / ShellCase.tscn
[gd_scene load_steps=9 format=2]

[ext_resource path="res://resource/sprite/shell/shellCase.png" type="Texture" id=1]
[ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2]
[ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=3]

[sub_resource type="ShaderMaterial" id=2]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/blend = Color( 0, 0, 0, 0.470588 )
shader_param/schedule = 1.0

[sub_resource type="ShaderMaterial" id=3]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/blend = Color( 1, 1, 1, 1 )
shader_param/schedule = 0.0

[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 1 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]

[sub_resource type="Animation" id=4]
resource_name = "Flicker"
length = 1.1
tracks/0/type = "method"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 1.1 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [  ],
"method": "queue_free"
} ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.5, 0.6, 0.7, 0.8, 0.9, 1 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ false, true, false, true, false, true ]
}

[sub_resource type="Animation" id=5]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:Visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ true ]
}

[node name="ShellCase" type="Node"]
script = ExtResource( 3 )

[node name="ShadowSprite" type="Sprite" parent="."]
material = SubResource( 2 )

[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 3 )
frames = SubResource( 1 )

[node name="Collision" type="CollisionShape2D" parent="."]

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Flicker = SubResource( 4 )
anims/RESET = SubResource( 5 )