[gd_scene load_steps=4 format=2] [ext_resource path="res://src/game/room/RoomManager.cs" type="Script" id=3] [ext_resource path="res://src/game/camera/GameCamera.cs" type="Script" id=5] [sub_resource type="Environment" id=1] background_mode = 4 glow_enabled = true [node name="Room" type="Navigation2D"] script = ExtResource( 3 ) ObjectRootPath = NodePath("ObjectRoot") YSortRootPath = NodePath("SortRoot") TopTilePath = NodePath("SortRoot/MiddleTileMap/TopTileMap") MiddleTilePath = NodePath("SortRoot/MiddleTileMap") FloorTilePath = NodePath("SortRoot/MiddleTileMap/FloorTileMap") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource( 1 ) [node name="Camera2D" type="Camera2D" parent="."] position = Vector2( 253, 219 ) current = true limit_smoothed = true editor_draw_drag_margin = true script = ExtResource( 5 ) [node name="ObjectRoot" type="Node2D" parent="."] [node name="SortRoot" type="YSort" parent="."] [node name="MiddleTileMap" type="TileMap" parent="SortRoot"] cell_size = Vector2( 16, 16 ) cell_tile_origin = 2 cell_y_sort = true bake_navigation = true format = 1 [node name="TopTileMap" type="TileMap" parent="SortRoot/MiddleTileMap"] z_index = 10 cell_size = Vector2( 16, 16 ) bake_navigation = true format = 1 [node name="FloorTileMap" type="TileMap" parent="SortRoot/MiddleTileMap"] z_index = -10 cell_size = Vector2( 16, 16 ) bake_navigation = true format = 1