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DungeonShooting / DungeonShooting_Godot / scene / test / TestGenerateDungeon.tscn
[gd_scene load_steps=4 format=2]

[ext_resource path="res://src/test/TestGenerateDungeon.cs" type="Script" id=1]
[ext_resource path="res://resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png" type="Texture" id=2]

[sub_resource type="TileSet" id=1]
0/name = "16x16 dungeon ii wall reconfig v04 spritesheet.png 0"
0/texture = ExtResource( 2 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 128, 16, 16 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [  ]
0/z_index = 0

[node name="TestGenerateDungeon" type="Node2D"]
script = ExtResource( 1 )
TileMapPath = NodePath("TileMap")
Camera = NodePath("Camera2D")

[node name="Camera2D" type="Camera2D" parent="."]
current = true

[node name="TileMap" type="TileMap" parent="."]
z_index = -1
tile_set = SubResource( 1 )
cell_size = Vector2( 16, 16 )
format = 1