[gd_scene load_steps=9 format=2] [ext_resource path="res://resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png" type="Texture" id=1] [ext_resource path="res://resource/sprite/role/role1.png" type="Texture" id=2] [ext_resource path="res://resource/sprite/gun/gun2.png" type="Texture" id=3] [ext_resource path="res://resource/sprite/shell/shellCase.png" type="Texture" id=4] [sub_resource type="TileSet" id=2] 0/name = "16x16 dungeon ii wall reconfig v04 spritesheet.png 0" 0/texture = ExtResource( 1 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 80, 144, 48, 32 ) 0/tile_mode = 2 0/autotile/icon_coordinate = Vector2( 0, 0 ) 0/autotile/tile_size = Vector2( 16, 32 ) 0/autotile/spacing = 0 0/autotile/occluder_map = [ ] 0/autotile/navpoly_map = [ ] 0/autotile/priority_map = [ ] 0/autotile/z_index_map = [ ] 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 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name="FloorTileMap" type="TileMap" parent="YSort/MiddleTileMap"] z_index = -10 tile_set = SubResource( 1 ) cell_size = Vector2( 16, 16 ) format = 1 tile_data = PoolIntArray( 0, 0, 524288, 1, 0, 524288, 2, 0, 524288, 16, 0, 524288, 17, 0, 524288, 18, 0, 524288, 19, 0, 524288, 20, 0, 524288, 21, 0, 524288, 28, 0, 524288, 29, 0, 524288, 30, 0, 524288, 31, 0, 524288, 65536, 0, 524288, 65537, 0, 524288, 65538, 0, 524288, 65552, 0, 524288, 65553, 0, 524288, 65554, 0, 524288, 65555, 0, 524288, 65556, 0, 524288, 65557, 0, 524288, 65564, 0, 524288, 65565, 0, 524288, 65566, 0, 524288, 65567, 0, 524288, 131072, 0, 524288, 131073, 0, 524288, 131074, 0, 524288, 131088, 0, 524288, 131089, 0, 524288, 131090, 0, 524288, 131091, 0, 524288, 131092, 0, 524288, 131093, 0, 524288, 131100, 0, 524288, 131101, 0, 524288, 131102, 0, 524288, 131103, 0, 524288, 196608, 0, 524288, 196609, 0, 524288, 196610, 0, 524288, 196624, 0, 524288, 196625, 0, 524288, 196626, 0, 524288, 196627, 0, 524288, 196628, 0, 524288, 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parent="YSort"] position = Vector2( 430, 136 ) scale = Vector2( -1, 1 ) [node name="Sprite" type="Sprite" parent="YSort/Role2"] position = Vector2( 0, -12 ) texture = ExtResource( 2 ) hframes = 4 vframes = 3 [node name="Weapon" type="Sprite" parent="YSort/Role2"] position = Vector2( 3.56944, -7.8132 ) rotation = -0.667309 scale = Vector2( 0.8, 0.8 ) z_as_relative = false texture = ExtResource( 3 ) [node name="Role3" type="KinematicBody2D" parent="YSort"] position = Vector2( 262, 124 ) scale = Vector2( -1, 1 ) [node name="Sprite" type="Sprite" parent="YSort/Role3"] position = Vector2( 0, -12 ) texture = ExtResource( 2 ) hframes = 4 vframes = 3 [node name="Weapon" type="Sprite" parent="YSort/Role3"] position = Vector2( 6.08484, -4.7897 ) rotation = 1.08883 scale = Vector2( 0.8, 0.8 ) z_as_relative = false texture = ExtResource( 3 ) [node name="Shell" type="KinematicBody2D" parent="YSort"] visible = false position = Vector2( 232, 98 ) [node name="BulletShell" type="Sprite" 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