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DungeonShooting / DungeonShooting_Godot / src / game / SignNames.cs
@小李xl 小李xl on 11 Dec 2022 298 bytes 敌人寻找可用武器逻辑

/// <summary>
/// 标记名称
/// </summary>
public class SignNames
{
    /// <summary>
    /// Ai 对武器的标记名称, 一旦有该标记, Ai AiFindAmmoState 状态下寻找可用武器将忽略该武器
    /// </summary>
    public const string AiFindWeaponSign = "AiFindWeaponSign";
}