- namespace UI.MapEditorMapLayer;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class MapEditorMapLayer : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer
- /// </summary>
- public VBoxContainer L_VBoxContainer
- {
- get
- {
- if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(this, GetNodeOrNull<Godot.VBoxContainer>("VBoxContainer"));
- return _L_VBoxContainer;
- }
- }
- private VBoxContainer _L_VBoxContainer;
-
-
- public MapEditorMapLayer() : base(nameof(MapEditorMapLayer))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapLayer.VBoxContainer.LayerLabel
- /// </summary>
- public class LayerLabel : UiNode<MapEditorMapLayer, Godot.Label, LayerLabel>
- {
- public LayerLabel(MapEditorMapLayer uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override LayerLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton.VisibleButton
- /// </summary>
- public class VisibleButton : UiNode<MapEditorMapLayer, Godot.TextureButton, VisibleButton>
- {
- public VisibleButton(MapEditorMapLayer uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
- public override VisibleButton Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton
- /// </summary>
- public class LayerButton : UiNode<MapEditorMapLayer, Godot.Button, LayerButton>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.VisibleButton
- /// </summary>
- public VisibleButton L_VisibleButton
- {
- get
- {
- if (_L_VisibleButton == null) _L_VisibleButton = new VisibleButton(UiPanel, Instance.GetNodeOrNull<Godot.TextureButton>("VisibleButton"));
- return _L_VisibleButton;
- }
- }
- private VisibleButton _L_VisibleButton;
-
- public LayerButton(MapEditorMapLayer uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override LayerButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer
- /// </summary>
- public class ScrollContainer : UiNode<MapEditorMapLayer, Godot.ScrollContainer, ScrollContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapLayer.VBoxContainer.LayerButton
- /// </summary>
- public LayerButton L_LayerButton
- {
- get
- {
- if (_L_LayerButton == null) _L_LayerButton = new LayerButton(UiPanel, Instance.GetNodeOrNull<Godot.Button>("LayerButton"));
- return _L_LayerButton;
- }
- }
- private LayerButton _L_LayerButton;
-
- public ScrollContainer(MapEditorMapLayer uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
- public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorMapLayer.VBoxContainer
- /// </summary>
- public class VBoxContainer : UiNode<MapEditorMapLayer, Godot.VBoxContainer, VBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapLayer.LayerLabel
- /// </summary>
- public LayerLabel L_LayerLabel
- {
- get
- {
- if (_L_LayerLabel == null) _L_LayerLabel = new LayerLabel(UiPanel, Instance.GetNodeOrNull<Godot.Label>("LayerLabel"));
- return _L_LayerLabel;
- }
- }
- private LayerLabel _L_LayerLabel;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapLayer.ScrollContainer
- /// </summary>
- public ScrollContainer L_ScrollContainer
- {
- get
- {
- if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNodeOrNull<Godot.ScrollContainer>("ScrollContainer"));
- return _L_ScrollContainer;
- }
- }
- private ScrollContainer _L_ScrollContainer;
-
- public VBoxContainer(MapEditorMapLayer uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapLayer.VBoxContainer.LayerLabel
- /// </summary>
- public LayerLabel S_LayerLabel => L_VBoxContainer.L_LayerLabel;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton.VisibleButton
- /// </summary>
- public VisibleButton S_VisibleButton => L_VBoxContainer.L_ScrollContainer.L_LayerButton.L_VisibleButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton
- /// </summary>
- public LayerButton S_LayerButton => L_VBoxContainer.L_ScrollContainer.L_LayerButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer
- /// </summary>
- public ScrollContainer S_ScrollContainer => L_VBoxContainer.L_ScrollContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer
- /// </summary>
- public VBoxContainer S_VBoxContainer => L_VBoxContainer;
-
- }