Newer
Older
DungeonShooting / DungeonShooting_Godot / src / game / ui / editorManager / EditorManagerPanel.cs
  1. using Godot;
  2.  
  3. namespace UI.EditorManager;
  4.  
  5. public partial class EditorManagerPanel : EditorManager
  6. {
  7.  
  8. public override void OnCreateUi()
  9. {
  10. if (PrevUi != null)
  11. {
  12. S_Back.Instance.Pressed += OpenPrevUi;
  13. }
  14. else
  15. {
  16. S_Back.Instance.Visible = false;
  17. }
  18. S_TabContainer.Instance.SetTabTitle(0, "地牢房间");
  19. S_TabContainer.Instance.SetTabTitle(1, "图块集");
  20. }
  21.  
  22. public override void OnDestroyUi()
  23. {
  24. }
  25.  
  26. }