- using Godot;
- /// <summary>
- /// 血量上限buff, 心之容器 + 1
- /// </summary>
- [GlobalClass, Tool]
- public partial class Buff0002 : Buff
- {
- protected override void OnPickUp(Role master)
- {
- master.MaxHp += 2;
- master.Hp += 2;
- }
- protected override void OnRemove(Role master)
- {
- master.MaxHp -= 2;
- }
- }