- using Godot;
- /// <summary>
- /// 护盾恢复时间buff, 恢复时间 - 1.5s
- /// </summary>
- [GlobalClass, Tool]
- public partial class Buff0004 : Buff
- {
- protected override void OnPickUp(Role master)
- {
- master.RoleState.ShieldRecoveryTime -= 1.5f;
- }
- protected override void OnRemove(Role master)
- {
- master.RoleState.ShieldRecoveryTime += 1.5f;
- }
- }