using Godot; /// <summary> /// 房间的门 /// </summary> public class RoomDoor { /// <summary> /// 所在墙面方向 /// </summary> public DoorDirection Direction; /// <summary> /// 连接的房间 /// </summary> public RoomInfo ConnectRoom; /// <summary> /// 原点坐标 /// </summary> public Vector2 OriginPosition; public bool HasFocus; public Vector2 Focus; }