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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Knife.tscn
@小李xl 小李xl on 10 May 2023 1 KB 添加敌人死亡特效
  1. [gd_scene load_steps=8 format=3]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://bcosbsgt7a7o3" path="res://prefab/weapon/Weapon.tscn" id="1_xk7sg"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_vwwhv"]
  5. [ext_resource type="Texture2D" uid="uid://bxhbsq0wb2yo1" path="res://resource/sprite/gun/knife1.png" id="3_s52oh"]
  6. [ext_resource type="PackedScene" path="res://prefab/FanCollisionShape.tscn" id="3_wdje6"]
  7.  
  8.  
  9. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o5ytq"]
  10. resource_local_to_scene = true
  11. shader = ExtResource("2_vwwhv")
  12. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  13. shader_parameter/schedule = 1
  14.  
  15. [sub_resource type="ShaderMaterial" id="ShaderMaterial_rtliw"]
  16. resource_local_to_scene = true
  17. shader = ExtResource("2_vwwhv")
  18. shader_parameter/blend = Color(1, 1, 1, 1)
  19. shader_parameter/schedule = 0
  20.  
  21. [sub_resource type="SpriteFrames" id="SpriteFrames_fbixs"]
  22. animations = [{
  23. "frames": [{
  24. "duration": 1.0,
  25. "texture": ExtResource("3_s52oh")
  26. }],
  27. "loop": true,
  28. "name": &"default",
  29. "speed": 5.0
  30. }]
  31.  
  32. [node name="Knife" instance=ExtResource("1_xk7sg")]
  33.  
  34. [node name="ShadowSprite" parent="." index="0"]
  35. material = SubResource("ShaderMaterial_o5ytq")
  36.  
  37. [node name="AnimatedSprite" parent="." index="1"]
  38. material = SubResource("ShaderMaterial_rtliw")
  39. position = Vector2(0, 0)
  40. sprite_frames = SubResource("SpriteFrames_fbixs")
  41.  
  42. [node name="HitArea" type="Area2D" parent="." index="4"]
  43. monitoring = false
  44. monitorable = false
  45.  
  46. [node name="FanCollisionShape" parent="HitArea" index="0" instance=ExtResource("3_wdje6")]
  47. rotation = -1.5708
  48. scale = Vector2(3, 3)