-
- using Godot;
-
- /// <summary>
- /// 房间的门
- /// </summary>
- public class RoomDoorInfo
- {
- /// <summary>
- /// 所在墙面方向
- /// </summary>
- public DoorDirection Direction;
-
- /// <summary>
- /// 所在的房间
- /// </summary>
- public RoomInfo RoomInfo;
-
- /// <summary>
- /// 连接的门
- /// </summary>
- public RoomDoorInfo ConnectDoor;
-
- /// <summary>
- /// 连接的房间
- /// </summary>
- public RoomInfo ConnectRoom;
-
- /// <summary>
- /// 原点坐标, 单位: 格
- /// </summary>
- public Vector2 OriginPosition;
-
- /// <summary>
- /// 与下一道门是否有交叉点
- /// </summary>
- public bool HasCross;
-
- /// <summary>
- /// 与下一道门的交叉点, 单位: 格
- /// </summary>
- public Vector2 Cross;
-
- /// <summary>
- /// 占位导航网格
- /// </summary>
- public DoorNavigationInfo Navigation;
-
- /// <summary>
- /// 门实例
- /// </summary>
- public RoomDoor Door;
- }