namespace UI.Main; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class Main : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Main.Title /// </summary> public UiNode_Title L_Title { get { if (_L_Title == null) _L_Title = new UiNode_Title(GetNodeOrNull<Godot.Label>("Title")); return _L_Title; } } private UiNode_Title _L_Title; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Main.ButtonList /// </summary> public UiNode_ButtonList L_ButtonList { get { if (_L_ButtonList == null) _L_ButtonList = new UiNode_ButtonList(GetNodeOrNull<Godot.VBoxContainer>("ButtonList")); return _L_ButtonList; } } private UiNode_ButtonList _L_ButtonList; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Main.Version /// </summary> public UiNode_Version L_Version { get { if (_L_Version == null) _L_Version = new UiNode_Version(GetNodeOrNull<Godot.Label>("Version")); return _L_Version; } } private UiNode_Version _L_Version; public Main() : base(nameof(Main)) { } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Main.Title /// </summary> public class UiNode_Title : IUiNode<Godot.Label, UiNode_Title> { public UiNode_Title(Godot.Label node) : base(node) { } public override UiNode_Title Clone() => new ((Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Main.ButtonList.Start /// </summary> public class UiNode_Start : IUiNode<Godot.Button, UiNode_Start> { public UiNode_Start(Godot.Button node) : base(node) { } public override UiNode_Start Clone() => new ((Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Main.ButtonList.Setting /// </summary> public class UiNode_Setting : IUiNode<Godot.Button, UiNode_Setting> { public UiNode_Setting(Godot.Button node) : base(node) { } public override UiNode_Setting Clone() => new ((Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Main.ButtonList.Exit /// </summary> public class UiNode_Exit : IUiNode<Godot.Button, UiNode_Exit> { public UiNode_Exit(Godot.Button node) : base(node) { } public override UiNode_Exit Clone() => new ((Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Main.ButtonList /// </summary> public class UiNode_ButtonList : IUiNode<Godot.VBoxContainer, UiNode_ButtonList> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Main.Start /// </summary> public UiNode_Start L_Start { get { if (_L_Start == null) _L_Start = new UiNode_Start(Instance.GetNodeOrNull<Godot.Button>("Start")); return _L_Start; } } private UiNode_Start _L_Start; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Main.Setting /// </summary> public UiNode_Setting L_Setting { get { if (_L_Setting == null) _L_Setting = new UiNode_Setting(Instance.GetNodeOrNull<Godot.Button>("Setting")); return _L_Setting; } } private UiNode_Setting _L_Setting; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Main.Exit /// </summary> public UiNode_Exit L_Exit { get { if (_L_Exit == null) _L_Exit = new UiNode_Exit(Instance.GetNodeOrNull<Godot.Button>("Exit")); return _L_Exit; } } private UiNode_Exit _L_Exit; public UiNode_ButtonList(Godot.VBoxContainer node) : base(node) { } public override UiNode_ButtonList Clone() => new ((Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Main.Version /// </summary> public class UiNode_Version : IUiNode<Godot.Label, UiNode_Version> { public UiNode_Version(Godot.Label node) : base(node) { } public override UiNode_Version Clone() => new ((Godot.Label)Instance.Duplicate()); } }