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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0004.tscn
@小李xl 小李xl on 3 Dec 2023 2 KB 修复武器中心点问题
  1. [gd_scene load_steps=8 format=3 uid="uid://c4kckcisk7opo"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://cxltmhhp4rbyk" path="res://prefab/weapon/WeaponTemplate.tscn" id="1_kg172"]
  4. [ext_resource type="Script" path="res://src/game/activity/weapon/knife/Knife.cs" id="2_v1wer"]
  5. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_63s5g"]
  6. [ext_resource type="SpriteFrames" uid="uid://k2tktysa7j86" path="res://resource/spriteFrames/weapon/Weapon0004.tres" id="4_uymcs"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o5ytq"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("3_63s5g")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = true
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18. shader_parameter/grey = 0.0
  19.  
  20. [sub_resource type="ShaderMaterial" id="ShaderMaterial_rtliw"]
  21. resource_local_to_scene = true
  22. shader = ExtResource("3_63s5g")
  23. shader_parameter/blend = Color(1, 1, 1, 1)
  24. shader_parameter/schedule = 0.0
  25. shader_parameter/modulate = Color(1, 1, 1, 1)
  26. shader_parameter/show_outline = true
  27. shader_parameter/outline_color = Color(0, 0, 0, 1)
  28. shader_parameter/outline_rainbow = false
  29. shader_parameter/outline_use_blend = true
  30. shader_parameter/grey = 0.0
  31.  
  32. [sub_resource type="RectangleShape2D" id="RectangleShape2D_yks6x"]
  33. size = Vector2(26, 2)
  34.  
  35. [node name="Weapon0004" node_paths=PackedStringArray("FirePoint", "ShellPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_kg172")]
  36. script = ExtResource("2_v1wer")
  37. FirePoint = NodePath("AnimatedSprite/FirePoint")
  38. ShellPoint = NodePath("AnimatedSprite/ShellPoint")
  39. AnimationPlayer = NodePath("AnimationPlayer")
  40. ShadowSprite = NodePath("ShadowSprite")
  41. AnimatedSprite = NodePath("AnimatedSprite")
  42. Collision = NodePath("Collision")
  43.  
  44. [node name="ShadowSprite" parent="." index="0"]
  45. material = SubResource("ShaderMaterial_o5ytq")
  46.  
  47. [node name="AnimatedSprite" parent="." index="1"]
  48. material = SubResource("ShaderMaterial_rtliw")
  49. position = Vector2(10, 1)
  50. sprite_frames = ExtResource("4_uymcs")
  51.  
  52. [node name="ShellPoint" parent="AnimatedSprite" index="0"]
  53. position = Vector2(0, -1)
  54.  
  55. [node name="FirePoint" parent="AnimatedSprite" index="1"]
  56. position = Vector2(12, -1)
  57.  
  58. [node name="Collision" parent="." index="2"]
  59. visible = true
  60. position = Vector2(9, 0)
  61. shape = SubResource("RectangleShape2D_yks6x")
  62.  
  63. [node name="HitArea" type="Area2D" parent="." index="4"]
  64. monitoring = false
  65. monitorable = false