- using System;
- using Godot;
- /// <summary>
- /// 用于 UiGrid 类
- /// </summary>
- public partial class UiGridContainer : GridContainer
- {
- private Action _onReady;
- private Action<float> _onProcess;
- public UiGridContainer(Action onReady, Action<float> onProcess)
- {
- _onReady = onReady;
- _onProcess = onProcess;
- }
- public override void _Ready()
- {
- _onReady();
- }
- public override void _Process(double delta)
- {
- _onProcess((float)delta);
- }
- }